// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_MOJO_INIT_SCREEN_MOJO_H_
#define UI_MOJO_INIT_SCREEN_MOJO_H_

#include <vector>

#include "base/macros.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"

namespace ui {
namespace mojo {

    class ScreenMojo : public gfx::Screen {
    public:
        explicit ScreenMojo(const std::vector<gfx::Display>& displays);
        ~ScreenMojo() override;

        // gfx::Screen:
        gfx::Point GetCursorScreenPoint() override;
        gfx::NativeWindow GetWindowUnderCursor() override;
        gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override;
        gfx::Display GetPrimaryDisplay() const override;
        gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override;
        gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override;
        int GetNumDisplays() const override;
        std::vector<gfx::Display> GetAllDisplays() const override;
        gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override;
        void AddObserver(gfx::DisplayObserver* observer) override;
        void RemoveObserver(gfx::DisplayObserver* observer) override;

    private:
        const std::vector<gfx::Display> displays_;

        DISALLOW_COPY_AND_ASSIGN(ScreenMojo);
    };

} // namespace mojo
} // namespace ui

#endif // UI_MOJO_INIT_SCREEN_MOJO_H_
